![]() ![]() This is especially so because even if much of the splendor is confined to a traveling screen and character interactions, it creates an all encompassing sense of immersion. I won’t spoil some of the cooler environments you get to traverse but suffice to say that the art direction and visual fidelity in Pyre is simply phenomenal. ![]() Others see you traveling through ghastly plains that can sap the hope from your Exiles. Some environments offer volcanic and rocky passes that are tough to traverse. Each setting is simply breath-taking in its splendor. Different routes can offer different benefits along with detriments towards the next Rite. Much of your time traveling sees you immersed in a variety of environments, tackling issues like new party members like the moon-touched girl who’s name you decide. He also sells materials for strengthening Talismans so it’s always worthwhile to keep a few Sol handy for when Ron comes calling. A traveling salesman named Ron holds different Talismans to confer various perks for your Exiles. Sometimes, you’ll be able to pursue your own “vocations” and can either enhance one of your innate passive skills (such as increasing your teammates’ auras, speed and decreasing banishment time), or choose to mentor a companion, thus bestowing tons of “enlightenment” aka experience on them. You actually feel like it and the various reactions from your teammates support that." "It doesn’t just seem like you’re in a dirty place with dangerous critters lurking in the dark. When you’re not deciding to take the low road and unearth some valuables or be blessed by the Eight Scribes, gaining other benefits for your companions or yourself, you’re learning more about the game’s world via the Book of Rites. It’s a very menu-driven experience but one that’s full of colour and personality. If you’ve played The Oregon Trail, you’ll know what to expect (minus the dysentery, of course). Unlike past Supergiant games, you’re moving from one Rite to another, talking to your companions and learning their concerns, and making decisions about which route to take. And rest assured, more individuals will join your ranks, further diversifying the tactics that can be employed as well as the banter around the blackwagon. Each Nightwing has their own distinct abilities and traits to bring into Rites which we’ll get into shortly. Rukey is a mustachioed cur who talks tough but moves quick. Jodariel is an imposing, horned woman who can be militaristic but still has a heart and the ability to laugh (sometimes). Hedwyn is a nomadic human that’s easy-going but stern when the situation calls for it. Your group are the Nightwings, a motley organization formed from various races. First you have to be in good standing and that itself is a perilous undertaking. What is at stake in these competitions, organized by the mysterious and powerful Eight Scribes? Why, the right to battle for freedom. This book channels the ancient Rites wherein two teams battle over extinguishing their opposing Pyres. A group of said Exiles happens upon you and enlists your talents for the Book of Rites. You begin Pyre as a Reader, cast out from the great city of the Commonwealth into the Downside with the other Exiles. "Rest assured, more individuals will join your ranks, further diversifying the tactics that can be employed as well as the banter around the blackwagon." There are undertones to read, clever bits of lore tucked here and there, and many themes working at a subliminal level. Pyre is arguably about so much more but still incredibly sophisticated. Transistor was about deception and retribution but also love and sacrifice. Bastion told stories of hatred and prejudice but also of understanding and new beginnings. It’s all-encompassing, sure, but it’s also a journey.Īfter all these years, Supergiant still has a certain quality to its titles. What is freedom? Is it the ability to do as one pleases without fear of repercussion or repression? Is it the simple, natural feeling of being comfortable as yourself? Does it run counter-productive to the needs of society? Freedom has many ideological and spiritual meanings but in Supergiant Games’ Pyre, freedom is a concept you discover and make peace with.
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